Abilities

Below are the abilities a Pokemon can have in Ultra Sun and Ultra Moon. Click on one to learn more about it.

Ability

Description

Pokemon

Adaptability

Powers up moves of the same type.

7

Aftermath

Damages the foe landing the finishing hit.

7

Analytic

Boosts move power when the Pokémon moves last.

2

Anticipation

Senses the foe’s dangerous moves.

13

Arena Trap

Prevents fleeing.

3

Aroma Veil

Protects allies from attacks that limit their move choices.

5

Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

1

Battery

Powers up ally Pokémon’s special moves.

1

Battle Armor

Blocks critical hits.

5

Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

1

Big Pecks

Protects the Pokémon from Defense-lowering attacks.

7

Blaze

Ups FIRE moves in a pinch.

10

Bulletproof

Protects the Pokémon from some ball and bomb moves.

6

Cheek Pouch

Restores HP as well when the Pokémon eats a Berry.

4

Chlorophyll

Raises SPEED in sunshine.

15

Clear Body

Prevents ability reduction.

6

Cloud Nine

Negates weather effects.

1

Competitive

Boosts the Sp. Atk stat when a stat is lowered.

6

Compound Eyes

Raises accuracy.

7

Contrary

Makes stat changes have an opposite effect.

3

Corrosion

The Pokémon can poison the target even if it’s a Steel or Poison type.

2

Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.

2

Cursed Body

May disable a move used on the Pokémon.

11

Cute Charm

Infatuates on contact.

8

Damp

Prevents self-destruction.

4

Dauntless Shield

Boosts the Pokémon's Defense stat when the Pokémon enters a battle.

2

Defiant

When its stats are lowered its Attack increases.

6

Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

1

Drizzle

Summons rain in battle.

1

Drought

Summons sunlight in battle.

3

Dry Skin

Reduces HP if it is hot. Water restores HP.

4

Early Bird

Awakens quickly from sleep.

5

Effect Spore

Leaves spores on contact.

5

Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

1

Emergency Exit

The Pokémon, sensing danger, switches out when its HP becomes half or less.

1

Filter

Powers down super­ effective moves.

2

Flame Body

Burns the foe on contact.

9

Flare Boost

Powers up special attacks when burned.

2

Flash Fire

Powers up if hit by fire.

16

Flower Gift

Powers up party Pokémon when it is sunny.

1

Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

4

Forewarn

Determines what moves the foe has.

2

Friend Guard

Reduces damage done to allies.

2

Frisk

The Pokémon can check the foe’s held item.

24

Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

1

Gluttony

Encourages the early use of a held Berry.

14

Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

3

Gorilla Tactics

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

2

Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

3

Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

1

Guts

Ups ATTACK if suffering.

12

Harvest

May create another Berry after one is used.

2

Healer

May heal an ally’s status conditions.

7

Heatproof

Weakens the power of Fire-type moves.

3

Heavy Metal

Doubles the Pokémon’s weight.

7

Honey Gather

The Pokémon may gather Honey from somewhere.

3

Huge Power

Raises ATTACK.

2

Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

1

Hustle

Trades accuracy for power.

14

Hydration

Heals status problems if it is raining.

13

Hyper Cutter

Prevents ATTACK reduction.

7

Ice Body

The Pokémon regains HP in a hailstorm.

11

Ice Face

The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.

2

Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

2

Illuminate

Encounter rate increases.

4

Immunity

Prevents poisoning.

2

Imposter

It transforms itself into the Pokémon it is facing.

1

Infiltrator

Passes through the foe’s barrier and strikes.

16

Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

1

Inner Focus

Prevents flinching.

16

Insomnia

Prevents sleep.

11

Intimidate

Lowers the foe’s ATTACK.

11

Intrepid Sword

Boosts the Pokémon's Attack stat when the Pokémon enters a battle.

2

Iron Barbs

Inflicts damage to the Pokémon on contact.

3

Iron Fist

Boosts the power of punching moves.

10

Justified

Raises Attack when hit by a Dark-type move.

9

Keen Eye

Prevents loss of accuracy.

18

Klutz

The Pokémon can’t use any held items.

7

Leaf Guard

Prevents status problems in sunny weather.

6

Levitate

Not hit by GROUND attacks.

21

Libero

Changes the Pokémon's type to the type of the move it's about to use.

3

Light Metal

Halves the Pokémon’s weight.

2

Lightning Rod

Draws electrical moves.

13

Limber

Prevents paralysis.

10

Liquid Voice

All sound-based moves become Water-type moves.

3

Long Reach

The Pokémon uses its moves without making contact with the target.

3

Magic Bounce

Reflects status- changing moves.

7

Magic Guard

The Pokémon only takes damage from attacks.

7

Magnet Pull

Traps STEEL-type POKéMON.

1

Marvel Scale

Ups DEFENSE if suffering.

1

Merciless

The Pokémon’s attacks become critical hits if the target is poisoned.

2

Mimicry

Changes the Pokémon's type depending on the terrain.

1

Minus

Powers up with PLUS.

7

Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

2

Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

1

Mold Breaker

Moves can be used regardless of abilities.

12

Moody

Raises one stat and lowers another.

4

Moxie

Boosts Attack after knocking out any Pokémon.

3

Mummy

Contact with this Pokémon spreads this Ability.

2

Natural Cure

Heals upon switching out.

6

Neutralizing Gas

If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.

2

No Guard

Ensures the Pokémon and its foe’s attacks land.

9

Oblivious

Prevents attraction.

12

Overcoat

Protects the Pokémon from damage from weather.

12

Overgrow

Ups GRASS moves in a pinch.

9

Own Tempo

Prevents confusion.

9

Pastel Veil

Protects the Pokémon and its ally Pokémon from being poisoned.

2

Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

1

Pickpocket

Steals an item when hit by another Pokémon.

11

Pickup

May pick up items.

16

Pixilate

Normal-type moves become Fairy-type moves.

1

Plus

Powers up with MINUS.

4

Poison Point

Poisons foe on contact.

4

Poison Touch

May poison targets when a Pokémon makes contact.

3

Power Spot

Just being next to the Pokémon powers up moves.

1

Prankster

Gives priority to a status move.

11

Pressure

Raises foe’s PP usage.

14

Prism Armor

Reduces the power of supereffective attacks taken.

3

Propeller Tail

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

2

Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

2

Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

3

Queenly Majesty

Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

1

Quick Feet

Boosts Speed if there is a status problem.

3

Rain Dish

Slight HP recovery in rain.

10

Rattled

Some move types scare it and boost its Speed.

6

Receiver

The Pokémon copies the Ability of a defeated ally.

1

Reckless

Powers up moves that have recoil damage.

6

Regenerator

Restores a little HP when withdrawn from battle.

7

Ripen

Ripens Berries and doubles their effect.

5

Rivalry

Raises Attack if the foe is of the same gender.

6

RKS System

Changes the Pokémon’s type to match the memory disc it holds.

1

Rock Head

Prevents recoil damage.

7

Run Away

Makes escaping easier.

10

Sand Force

Boosts certain moves’ power in a sandstorm.

11

Sand Rush

Boosts the Pokémon’s Speed in a sandstorm.

4

Sand Spit

The Pokémon creates a sandstorm when it's hit by an attack.

3

Sand Stream

Summons a sandstorm.

4

Sand Veil

Ups evasion in a sandstorm.

8

Sap Sipper

Boosts Attack when hit by a Grass-type move.

4

Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

2

Scrappy

Enables moves to hit Ghost-type foes.

4

Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

2

Serene Grace

Promotes added effects.

4

Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

1

Shadow Tag

Prevents the foe’s escape.

5

Shed Skin

Heals the body by shedding.

8

Sheer Force

Removes added effects to increase move damage.

14

Shell Armor

Blocks critical hits.

18

Shield Dust

Prevents added effects.

5

Simple

The Pokémon is prone to wild stat changes.

2

Skill Link

Increases the frequency of multi-strike moves.

4

Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

4

Sniper

Powers up moves if they become critical hits.

9

Snow Cloak

Raises evasion in a hailstorm.

9

Snow Warning

The Pokémon summons a hailstorm in battle.

3

Solar Power

Boosts Sp. Atk, but lowers HP in sunshine.

6

Solid Rock

Powers down super­ effective moves.

1

Soundproof

Avoids sound-based moves.

7

Speed Boost

Gradually boosts SPEED.

1

Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

2

Stall

The Pokémon moves after even slower foes.

1

Stalwart

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

2

Stamina

Boosts the Defense stat when hit by an attack.

2

Stance Change

The Pokémon changes form depending on how it battles.

2

Static

Paralyzes on contact.

8

Steadfast

Raises Speed each time the Pokémon flinches.

12

Steam Engine

Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.

4

Steelworker

Powers up Steel-type moves.

1

Steely Spirit

Powers up ally Pokémon's Steel-type moves.

1

Stench

Helps repel wild POKéMON.

7

Sticky Hold

Prevents item theft.

4

Storm Drain

The Pokémon draws in all Water-type moves.

3

Strong Jaw

The Pokémon’s strong jaw gives it tremendous biting power.

5

Sturdy

Negates 1-hit KO attacks.

15

Suction Cups

Firmly anchors the body.

3

Super Luck

Heightens the critical-hit ratios of moves.

6

Swarm

Ups BUG moves in a pinch.

10

Sweet Veil

Prevents itself and ally Pokémon from falling asleep.

10

Swift Swim

Raises SPEED in rain.

19

Symbiosis

The Pokémon can pass an item to an ally.

1

Synchronize

Passes on status problems.

14

Tangled Feet

Raises evasion if the Pokémon is confused.

1

Technician

Powers up the Pokémon’s weaker moves.

15

Telepathy

Anticipates an ally’s attack and dodges it.

16

Teravolt

Moves can be used regardless of Abilities.

2

Thick Fat

Heat-and-cold protection.

8

Tinted Lens

Powers up “not very effective” moves.

5

Torrent

Ups WATER moves in a pinch.

9

Tough Claws

Powers up moves that make direct contact.

4

Trace

Copies special ability.

3

Truant

Moves only every two turns.

1

Turboblaze

Moves can be used regardless of Abilities.

2

Unaware

Ignores any change in ability by the foe.

7

Unburden

Raises Speed if a held item is used.

11

Unnerve

Makes the foe nervous and unable to eat Berries.

17

Vital Spirit

Prevents sleep.

3

Volt Absorb

Turns electricity into HP.

6

Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

2

Water Absorb

Changes water into HP.

19

Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

2

Water Veil

Prevents burns.

6

Weak Armor

Physical attacks lower Defense and raise Speed.

16

White Smoke

Prevents ability reduction.

5

Wimp Out

The Pokémon cowardly switches out when its HP becomes half or less.

1

Wonder Guard

“Super effective” hits.

1

Wonder Skin

Makes status-changing moves more likely to miss.

1

Zen Mode

Changes the Pokémon’s shape when HP is halved.

2